Some thoughts on letters, and new diversions

Okay, so not letters, exactly. People, more like it. Well, relationships, when you get right down to it. But I’ll use letters.

So. There are these two people, who I’ll call r and s. R is a person I’ve met who’s smart, interesting, literate, fun to talk to–all the things I like and admire–and on top of that, very attractive as well. I’m fascinated by her, but I have absolutely no idea what her personal situation is, or if she’s in any way available, and haven’t made any effort at all to find out, because we’re almost certainly moving to Atlanta soon. Most likely, mid January or early February. That makes me reluctant to invest in new friendships and less open to new relationships at the moment, for obvious reasons.

S is a person I’ve known for a long time. OK Cupid, bless its mechanical little heart, seems to think that S and I are ideal relationship matches, and in truth, she’s someone I’ve been interested in for a while, though I’ve never had even the tiniest of hints that the interest is reciprocated. So last night I find out that, as a matter of fact, she is interested in me as well. Which is absolutely wonderful, but lousy timing, because…we’re almost certainly moving to Atlanta soon.

Funny thing, life.

And speaking of OK Cupid, another person I’ve met over there has recently given me a new addiction: online MOOs. Think “massively multiplayer online role playing game,” only entirely text, not graphical.

Not playing them, mind. Programming them. I’ve ported the source code for a MOO server over to Mac OS X and compiled it, and she and I are in the process of building a generic database which will probably end up on my shareware/freeware site eventually. I’d forgotten how much I love learning new programming environments! Playing with the software is a blast.

I’ve actually been spending a lot of time tinkering with server software lately. I’ve got QuickTime Streaming Server and QuickTime Broadcaster running on my new server machine, streaming video from my iSight, and I’ve got two MOO servers running at the moment as well. No, you can’t have the address; maybe later, when things are actually set up the way I want them.

And now to bed.

18 thoughts on “Some thoughts on letters, and new diversions

  1. OK Cupid is a great waste of time. It really is. but it’s so entertaining!

    …online MOOs. Think “massively multiplayer online role playing game,” only entirely text, not graphical.

    It’s really funny reading that, since I first got addicted to online gaming (in high school) while playing text-based role playing games. (Medievia, to be specific…it’s changed quite a bit, but ’tis still text-based)

    When talking about everquest, et al. I always construct the sentence in the reverse way:

    It’s like massively multiplayer online role playing games, only with graphics, not text! 🙂

  2. OK Cupid is a great waste of time. It really is. but it’s so entertaining!

    …online MOOs. Think “massively multiplayer online role playing game,” only entirely text, not graphical.

    It’s really funny reading that, since I first got addicted to online gaming (in high school) while playing text-based role playing games. (Medievia, to be specific…it’s changed quite a bit, but ’tis still text-based)

    When talking about everquest, et al. I always construct the sentence in the reverse way:

    It’s like massively multiplayer online role playing games, only with graphics, not text! 🙂

  3. I was actually really into coding MUX (similar idea, different flavor) back in the day. Object-oriented, interpreted, strong-typed, dynamically scoped, and so specialized I’d never run the risk of getting paid for it – that’s my kind of coding!

  4. I was actually really into coding MUX (similar idea, different flavor) back in the day. Object-oriented, interpreted, strong-typed, dynamically scoped, and so specialized I’d never run the risk of getting paid for it – that’s my kind of coding!

  5. I used to program MUSHes back in the day (> 10 years ago now) and man were they fun. I’m glad to see that class of item is still around. I have a college friend, , who works on DGD, a server/library for implementing such things.

    And it really is funny that fortune would take you to Atlanta at such a time. All I can say is, I hope that (if you go) it works out better than your wildest hopes. Until then, there is surely time for some occasional chatter. I can’t speak for “r”, but I’m not really out for a relationship now anyway… I already seem to have lots of (beneficial, but disorienting) upheaval going on in my life 🙂

  6. I used to program MUSHes back in the day (> 10 years ago now) and man were they fun. I’m glad to see that class of item is still around. I have a college friend, , who works on DGD, a server/library for implementing such things.

    And it really is funny that fortune would take you to Atlanta at such a time. All I can say is, I hope that (if you go) it works out better than your wildest hopes. Until then, there is surely time for some occasional chatter. I can’t speak for “r”, but I’m not really out for a relationship now anyway… I already seem to have lots of (beneficial, but disorienting) upheaval going on in my life 🙂

  7. we’re almost certainly moving to Atlanta soon.

    *pout*

    Well.. at least there are plenty of campsites inbetween Melbourne and Atlanta…. still meet us for camping weekends, perhaps??

  8. we’re almost certainly moving to Atlanta soon.

    *pout*

    Well.. at least there are plenty of campsites inbetween Melbourne and Atlanta…. still meet us for camping weekends, perhaps??

  9. I’ll have you know that I was up an hour and a half later than I’d planned because of that MOO of yours! Just reading the help files for room and object creation was great.

    Know that every time I yawn today, it is a silent curse directed at you. 🙂

    Oh, and do you know where I can get programming documentation for it that’s in a more user-friendly format than the help files, preferably all as a single file?

    • Ha ha! I am corrupting you! Soon your journey to the side of Good will be complete! Er…

      There are quite a few places online I’ve bookmarked, including:

      The Way-Easy MOO Programming Guide
      The MOOseum Tools Guide (We’re in the process of porting the MOOseum tools–a handy set of prebuilt objects for making bots and other interactive objects–over to the database)
      Creating Objects on Connections (Connections uses the same code as the MOO I’m building) and its companion overview, which has tutorials on navigation and building places and so on.
      The MOO Command Quick Reference
      The Newbie Wizards FAQ–mostly applies to getting the server up and running.
      A Novice’s Guide to MOO Programming

      I’m actually running two servers right now; one of them has a blank database with no objects in it. I’m porting a lot of low-level tools to the blank database; when I’m done, the stuff in the public server will move over to it. Right now, unless you’re a wizard, you can’t create a place that connects to another place you do not own without the permission of the owner. One of the toolsets I’m porting to the blank database is a system called “realms,” which allows wizards to create a large area called a “realm,” then give other players permission to build places within that realm. A person who has permission to build within a certain realm can connect places inside that realm to other places in that realm at will, but can’t connect to places outside the realm. Eventually the city will be divided up into different realms (the Corporate Realm, the Netrunner Realm, and so on), and the current Warrens will be a LoTek Realm.

      By the way, if you visit the areas past the Checkpoint in the Warren, my friend has created some fairly sophisticated interactive objects that do different things when you read and/or touch them. Since oyu’re a wizard, you can see the source code on all these objects; use the @dump [objectname] or @dump [object#] command.

  10. I’ll have you know that I was up an hour and a half later than I’d planned because of that MOO of yours! Just reading the help files for room and object creation was great.

    Know that every time I yawn today, it is a silent curse directed at you. 🙂

    Oh, and do you know where I can get programming documentation for it that’s in a more user-friendly format than the help files, preferably all as a single file?

  11. Ha ha! I am corrupting you! Soon your journey to the side of Good will be complete! Er…

    There are quite a few places online I’ve bookmarked, including:

    The Way-Easy MOO Programming Guide
    The MOOseum Tools Guide (We’re in the process of porting the MOOseum tools–a handy set of prebuilt objects for making bots and other interactive objects–over to the database)
    Creating Objects on Connections (Connections uses the same code as the MOO I’m building) and its companion overview, which has tutorials on navigation and building places and so on.
    The MOO Command Quick Reference
    The Newbie Wizards FAQ–mostly applies to getting the server up and running.
    A Novice’s Guide to MOO Programming

    I’m actually running two servers right now; one of them has a blank database with no objects in it. I’m porting a lot of low-level tools to the blank database; when I’m done, the stuff in the public server will move over to it. Right now, unless you’re a wizard, you can’t create a place that connects to another place you do not own without the permission of the owner. One of the toolsets I’m porting to the blank database is a system called “realms,” which allows wizards to create a large area called a “realm,” then give other players permission to build places within that realm. A person who has permission to build within a certain realm can connect places inside that realm to other places in that realm at will, but can’t connect to places outside the realm. Eventually the city will be divided up into different realms (the Corporate Realm, the Netrunner Realm, and so on), and the current Warrens will be a LoTek Realm.

    By the way, if you visit the areas past the Checkpoint in the Warren, my friend has created some fairly sophisticated interactive objects that do different things when you read and/or touch them. Since oyu’re a wizard, you can see the source code on all these objects; use the @dump [objectname] or @dump [object#] command.

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