What squirrels taught me about post-scarcity societies

If you know any transhumanists or other forward-looking folks, you’ve probably encountered the notion of a “post-scarcity society.”

I just got back from a two-month writing retreat in a cabin deep in the heart of rural Washington, many miles from civilization. The squirrels at the cabin are quite talented at stealing birdseed from the bird feeders around the cabin, and that taught me a lesson about transhumanism and post-scarcity society.

This might make me a bad transhumanist, but I think the hype about post-scarcity society is overblown, and i think the more Panglossian among the transhumanists have a poor handle on this whole matter of fundamental human nature.

I’ve written an essay about it over on Think Beyond Us, which includes a video of squirrel warfare. Here’s a teaser:

We’re moving toward the technology to do things in a completely different way: using tiny machines to build stuff from a molecular or atomic level. In the book Engines of Creation, K. Eric Drexler envisions a time when we will be able to fabricate almost anything we can imagine from simple raw materials and energy.

And on this foundation, futurists say, post-scarcity society will be built. If we can make anything from any raw materials cheaply or free, there is no longer a divide between rich and poor. Think Las Vegas where everyone is a millionaire whale. Want a car? A sofa? A cup of tea? Program assemblers with the characteristics of the thing you want, push a button, and presto! There it is.

In a society where everyone can have whatever stuff they want and nobody has to work, entertainment becomes very important indeed. And those who can provide it—those who can write, or sing, or perform—well, they control access to the only resource besides land that means anything.

So what, then, do we make of a society where the 1% are determined not in accordance with how many resources they control, but how creative they are? A Utopian might say that anyone can learn to be creative and entertaining; a look around the history of humanity suggests that isn’t true.

Those who own land today command one of the few resources that will matter tomorrow. Those who can entertain command the only thing that can buy that resource. And the rest of humanity? Suddenly, Utopia starts to look a whole lot less Utopian to them, and a whole lot more like the same old same old.

Check it out! You can read the whole thing here.

Two Chaosbunnies in the Desert: Bodie, part 2

Part 1 of this saga is here. Part 8 of this saga is here.
Part 2 of this saga is here. Part 9 of this saga is here.
Part 3 of this saga is here. Part 10 of this saga is here.
Part 4 of this saga is here. Part 11 of this saga is here.
Part 5 of this saga is here. Part 12 of this saga is here.
Part 6 of this saga is here. Part 13 of this saga is here.
Part 7 of this saga is here.

Bodie, California is a classic nineteenth-century California gold rush town. It’s high atop a mountain in the desert, and every part of the town exists for one purpose alone: to facilitate the extraction of gold from the surrounding hills.

The whole of the town exists to support the stamping mill, the large gray building about which everything else revolves. On our second day there, Bunny and I toured the stamping mill. This can be done only as part of a twice-daily guided tour group. The stamping mill, you see, represents the absolute apex of Victorian-era technology, and Victorian-era technology was not exactly built on a foundation of safety first. Even when it hadn’t been abandoned for nigh on a century.

This is a view of the mill from what’s left of the bank, which was, not coincidentally located right across the street.

In principle, a stamping mill is relatively straightforward. Ore goes in the top. It’s crushed into a fine powder—”about as fine as flour,” the tour guide said—by large mechanical hammers. Then, and this is where the famed Victorian indifference to human life really shines, the powder is sifted across a pool of mercury. The mercury reacts with gold to form a mercury-gold amalgam, which becomes a semi-solid mass that workers roll up into a ball and stick in a safe (I swear I am not making this up).

The rock doesn’t stick to the mercury and is discarded. The ball of hideously toxic mercury-gold amalgam is then, get this, placed in a furnace, where the mercury is boiled off, leaving molten gold behind. The molted gold is poured into bars, assayed, and then shipped off down the mountain.

The whole fearsome, dangerous, mind-bogglingly toxic process begins with getting bits of gold ore into the top of the stamping mill, which is done via conveyor belts.

Rain or shine, summer or winter, the gold ore is hauled into the small brown wood building behind the mill, situated atop a hill because Bodie often saw 20 feet of snow in the winter and the mine operators were stubbornly unwilling to let a little thing like that stop the flow of money. The building in the foreground with the very narrow chimney is the furnace where the mercury was boiled off, and I can’t believe I’ve now typed that phrase twice.

The mercury. Was boiled off.

Jesus.

Bodie is about money. That’s it. From stem to stern, everything about the town was in service of making money. The Victorians, ever practical, used whatever new technologies would help with that endeavor, and cast off whatever bits of technology were no longer useful. Even now, the ground around the mill is littered with broken bits of machinery, like this cast-off drive belt made of woven iron.

Or this enormous camshaft. His thing was mounted to an axle driven by an absolutely huge, room-sized steam engine or, later in Bodie’s history, an almost equally ginormous electric engine. The camshaft spun around and as it did, the cams lifted and then dropped hammers that crushed the rock. The hammers were more than a story long and weighed over a thousand pounds apiece. The din, according to the tour guide, could be heard halfway up the mountain. Workers wore cotton in their ears to keep from going deaf.

It didn’t work; deafness was a common problem among stamping mill operators. So were horrifying industrial accidents, mercury poisoning, and in at least one case, being sliced in half by a drive belt.

This being a Libertarian paradise, an injured, poisoned, or deafened worker was fired, given a couple of hours to pack, and kicked out of town.

Our tour started with the machine room, which was, naturally, the second most important part of the stamping mill. The mill had a state-of-the-Victorian-art workshop, with lathes, presses, and other metalworking equipment able to repair or even fabricate almost any part the vast machine required.

This is all that’s left of the huge electric motor that once ran the place. The Victorians were as pragmatic as they were reckless with the lives and safety of others. The mill had multiple stamps, each of which had multiple hammers. They reasoned that it was cheaper to build one enormous engine to power all that than to make numerous smaller engines to power each hammer individually. That presented a single point of failure, true, but as the saying goes, an airplane with three engines has three times as many engine problems as an airplane with only one.

The engine turned this pulley, which fed power to the rest of the mill via the biggest belt you’ve ever seen. It was, according to our guide, this belt that once cut a luckless worker in half.

This is the business end, literally, of the stamping mill: the stamps themselves. Each hammer is a ten-foot-long iron rod with a hook on the top end and a several-hundred-pound iron weight at the bottom end. The camshaft spins, lifting and then dropping all the hammers, and crushing everything beneath them into very, very fine dust.

The dust then poured down the slide and onto the pools of mercury.

Across from the stamps is yet another workshop, this one equipped with large metal-turning lathes to manufacture oversized parts. I say that is if everything in this entire building wasn’t oversized. We make things smaller and smaller; the Victorians, on the other hand, were size queens. If a part didn’t weigh a ton and a half, it was firmly in the province of jewelers and watchmakers, not machinists. It’s a wonder they could make a pocket watch any smaller than a manhole cover.

Once out of the mill, which even today probably violates a dozen EPA regulations on mercury exposure, we wandered around some more, looking at the old-school mining equipment scattered like weird metal vegetation.

Like this steam-powered elevator that lowered miners into the deep shafts.

When I say the castoff bits of Victorian tech were everywhere, I mean everywhere. You can’t walk anywhere in Bodie without tripping over, stepping on, or stubbing your toe on it. The Victorians believed the only thing better than iron was more iron. Subtle they were not.

The rod in the foreground of that last photo is one of the tops of the giant hammers from the stamping mill. You can see the hook that engaged the cams in the camshaft that lifted and dropped them. If a particular hammer or stamp needed to be fixed, the worker would take a block of wood, reach in to where the camshaft ran through the top of the stamps, and jam the piece of wood in under the hook to hold that hammer up…because, naturally, they wouldn’t stop the mill just for a paltry thing like service.

Workers lost their fingers doing this. They were fired and given a couple hours to leave.

When we came back out, Bunny and I saw…a bunny. A real, honest-to-God Bodie bunny, right there watching us.

This was not the end of our adventures in Bodie, or in fact of our adventures period; I still haven’t got to the copulating dinosaurs yet. Stay tuned!

It’s the summer “Help Franklin Pay His Taxes” sale!

It’s that time of year again, when Franklin realizes that the tax bill is coming due and it’s going to be down to the wire about whether he can pay it.

But my distress is your gain. I’ve just created a new coupon code for registered versions of my sex game Onyx.

What is Onyx? Glad you asked!

Onyx is a sex game for 2-6 players. Think Monopoly, with a sexy twist. If you land on a property owned by another player, you have a choice of paying rent or working off the debt. If you choose to work off the debt, Onyx looks at its vast database of sexy fun things to do to show your gratitude for being allowed to stay on the other player’s property.

You can download it free for Mac, Windows, and Linux. And if you want to register the game, use coupon code Summer16 to take $6.00 off the full version.

[ Download Onyx here! ]